![]() Each operative can take a punch and punch back pretty hard, so you don’t need to operate in a web of supporting interactions of the sort that Novitiates or Heirotic Circles need, where you generate your Faith points with certain models for other models to use, or you stay in range of your space cats to get access to Resurrection etc. The result of this is that a lot of players not playing Intercessors have put a lot of thought into how to beat Intercessors because they are a good, flexible team that is composed of tough models with good damage output that is easy to play in the same way Custodes are. Intercessors became the ultimate beginner faction, as everyone had some of them knocking around, and if you wanted to go crazy for competitive play then a sprue of Intercessors and a sprue of Assault Intercessors was still a pretty full roster. ![]() What happened was that Intercessors became the most popular Kill Team in the world (in retrospect this should have been the obvious thing to happen) and Phobos got pushed to the side. This was the biggest shake up the game had had since launch, and Into the Dark, the additional rules like Guard and the boards used for Into the Dark created a second meta in Kill Team games, as some teams (like Gellarpox) do so much better on Into The Dark maps with the shorter engagement ranges and choke points and some teams struggle, like Kroot, who benefit from hugging cover and denser maps like Octarius. Space Marine Intercession Teams arrived in August 2022, shortly before Into the Dark and the Annual threw another four teams into the mix along with a new mode of play. ![]()
0 Comments
Leave a Reply. |